By the time a production is off the rails, the cause was usually decided weeks earlier. That's where I operate.
Here's how I'd produce Anthropic's launch and customer story work.
Launch videos rarely fail because of bad creative. They fail because there's no clearly defined result, the brief reflects that ambiguity, and by the time we hit record, we're aimed at the wrong target.
Launches kick off without clear agreement on what success actually looks like. With no result to reverse-engineer from, every downstream decision is aimed at a target nobody drew.
A vague outcome can't produce a clear brief. Production ends up working from partial direction, spending time guessing what "good" looks like and filling gaps the brief should have defined.
Even a workable brief gets diluted on the way to delivery. Without tight loops between the crew, stakeholders, and the original target, the cut that ships rarely hits the mark it was aimed at.
The result: Launches ship late, off-message, or missing the point, and the post-mortem usually traces back to decisions that should have been made in week one.
A launch video only works if someone owns the space between the brief and the crew. That's the job.
Launches don't run on talent alone. They run on a system that turns ambiguous direction into something a crew can actually execute. On time, on budget, and on-message.
We're not waiting for clarity from a brief. We're responsible for creating it.
Four practices I'd bring to Anthropic's launch production from day one:
Resolve risks early before they impact timelines, quality, or delivery
Remove blockers and enable partners to execute at a high standard
Ensure consistent progress by resolving dependencies and blockers early
Ensure feedback adds clarity and alignment rather than complexity
Turn ambiguous briefs into sharp productions. Own the space between the idea and the final cut.
The work that best represents how I produce, starting with the one project that covers almost every muscle this role requires.
Campaign
A nationwide video campaign capturing real customer success stories across diverse industries. Spanning 11 businesses across multiple states, documenting how customers were using ClickFunnels in practice and turning those stories into content for marketing, sales, and brand.
Campaign Trailer
Selling Beats Online
Selling Martial Arts Online
$40M Ecommerce Store
$1M as a VFX Artist
$1M+ as a Personal Trainer
Additional Work
Prime Mover Mastermind
One Comma Club Challenge
7 Figure Secrets
OfferLab
Self Persuasion Masterclass
Mind Hijacking Book Trailer
Creative Producer | Systems-Driven Operator
sam@mantini.co • 647-888-8087 • Toronto, Ontario (Open to Relocation – San Francisco)
April 2026
Hello,
I'm applying for the Video Producer role on the Enterprise Marketing team at Anthropic.
For the past 10+ years, I've worked as a producer and cinematographer at ClickFunnels, helping build the video program from a two-person operation into a ~20-person team. We produced product launches, live events, customer stories, and long-form brand campaigns within a fast-moving software environment.
Through that experience, I've learned that strong production outcomes aren't driven by creative alone. They come from structure. Clear briefs, aligned stakeholders, reliable vendor relationships, and systems that allow teams to execute consistently at a high standard.
I've built and run those systems, and I understand how to manage complexity across multiple concurrent projects while identifying and resolving risks before they impact timelines or delivery.
This role stands out because of where it sits. Coordinating across marketing, product, brand, and communications while managing external partners to deliver work that is accurate, clear, and high quality.
That intersection of creative judgment and operational discipline is where I do my best work.
I'm also a daily Claude user, which is a meaningful part of why I'm interested in Anthropic. I've used it to build production tools and workflows directly into my process. Not as a layer on top, but as part of how systems are designed. It's changed how I approach planning, iteration, and execution, with a focus on where it meaningfully improves outcomes.
I hope this website demonstrates how I think about production and what I would bring to the team.
I'd value the opportunity to contribute to what you're building.
– Sam Mantini
Creative Producer | Systems-Driven Operator
sam@mantini.co • 647-888-8087 • Toronto, Ontario (Open to Relocation – San Francisco) • E1 Visa (Valid through Nov 2026)
A creative producer with 10+ years of experience owning live-action video production end-to-end — from brief through final delivery — for one of the world's most recognized software brands.
I've produced product launch videos, live event content, customer-focused campaigns, and long-form brand storytelling at scale. My approach is rooted in both strong creative sensibility and the operational discipline to manage complex projects with multiple stakeholders, competing deadlines, and high quality bars — consistently.
I'm equally comfortable working from a fully developed brief or building the production approach from scratch: identifying gaps, aligning stakeholders, sourcing the right partners, and creating the structure that moves things forward.
Designed, developed, and deployed internal production tools to eliminate workflow bottlenecks:
Over 15 years working across live events, product launches, and narrative campaigns, I built my craft as a director and editor first, and then grew into producing because I saw that's what actually determined whether projects worked.
If the story isn't landing, coverage is missing, or something isn't going to cut together properly, I step in to adjust direction in real time. I don't see creative as abstract. I see it as a series of problems that need to be solved in the right order to hit the intended result.
That means I can brief agencies with precision, give feedback editors can actually act on, and protect the creative intent through every round of stakeholder review. I'm not guessing at what a crew needs. I've been that crew.
The way I bridge both sides is structured. I protect the vision while keeping execution grounded and on track.
The tools, dashboards, and workflows I'd bring from day one to manage Anthropic's launch calendar, vendor roster, and multi-project pipeline.
These are production systems I've built and refined running in-house teams, adaptable to Anthropic's stack, but directly applicable to managing complex, agency-driven video programs.
Each tool was built using Claude. Not as a detail, but as the enabler. It made it possible to design systems that match how creative teams actually work.
Manage your production pipeline
View project timeline and milestones
Your team's living playbook for how we work
Institutional memory from completed projects
Team software, credentials, and subscription tracking
Manage your production crew and workload
Track performance and project insights
Project Management System
A centralized operating system I built to run every project, vendor, and stakeholder conversation in one place, the working version of how I'd manage Anthropic's launch and customer story calendar.
A single source of truth for the entire video program, so nothing falls through the cracks when multiple launches and customer stories are running in parallel.
Post & Delivery Workflow
A suite of custom-built tools that automate the most time-consuming parts of handing footage off to agencies, editors, and post vendors. The connective tissue between a wrapped shoot and a delivered cut.
Agencies and post vendors get clean handoffs instead of scattered drives, turnaround times compress, and the gaps where things usually fall apart between teams get closed before they become a problem.
Launch Planning & Execution
Turns a launch calendar and strategic priorities into structured execution: phases, timelines, owners, and dependencies, all in one place.
Full visibility into every launch in flight, with clear ownership across internal stakeholders and external partners, so nothing gets lost between marketing, product, brand, and the crews executing the work.
I'd rather earn the right to change the system than show up with a redesign on day one. The first 90 days are about learning what's already working, inheriting the vendor relationships that exist, and shipping the next launch alongside the team before proposing any structural changes.
I didn't start as a producer. I grew into it out of necessity.
Early on, my craft was directing and editing. I came up through the lens and the timeline, and for years that's where I thought the job ended, making the work itself as good as it could be.
Then our production company started scaling. More projects, more clients, more moving parts. And the bottleneck we kept running into wasn't talent. It was structure.
Great editors were waiting on unclear briefs. Shoots were going out without the context the crew actually needed. Stakeholders were rewriting direction after the edit was locked. The work was suffering, not because the creatives weren't good enough, but because nobody owned how the projects were run.
So I stepped into that seat.
I started taking ownership of the brief before it became an edit problem. Building workflows that let editors, DPs, and writers stay focused on craft instead of chasing clarifications. Setting up feedback cycles that actually converged instead of spiralling. Standing between stakeholders and the creative team so the people making the work could make the work.
That's when I realized producing wasn't a step away from the craft. It was the thing that protected it.
Over the last decade at ClickFunnels, I had a front-row seat to what it looks like when launches, customer stories, and long-form narrative work are treated as a core business function, not a side deliverable. I've produced product launches, customer documentaries, event films, and brand campaigns, and the common thread in all of them has been the same: the edit is only as good as the system that got it there.
That's what draws me to this role at Anthropic.
The story here isn't the technology itself. It's the shift in what people are able to do because of it. The researcher who moves faster, the small team that ships like a big one, the person who finally has the partner they needed. That's producer work. That's customer-story work. That's the stuff I've been doing my whole career, just for a different kind of product.
Outside of work, I'm competitive by nature, which is why I still play hockey. As a goalie, the job is reading the game, staying composed under pressure, and taking responsibility when it counts. That mindset carries into how I produce: stay calm in the chaos, own the outcome, and make everyone else's job easier.
I'm looking to be in an environment where that's the standard, where people move fast, think bigger, and are willing to take real swings.
That's what excites me the most.